Tips for simpler programming in C#
Posted On August 25, 2015 by Sneha Latha filed under Programming
LINQ Expression tree to generate prefix notation of expressions
I have always been fascinated by ‘Expression’ tree in C# 3.0 and one of the expression tree examples in the ‘LINQ hands on lab’ grabbed my attention. I built on to it to create a postfix notation generator from any lambda expression.
What are Expression trees?
Expression tree is a very interesting concept that allows for the creation of in-memory expression trees out of lambda expressions and then manipulate/inspect the expression as data. Expression trees are created as follows:
Expression<Func<int, bool>> filter = n => !((n * 3) < 5);
Now filter contains the expression n => !((n * 3) < 5) as data and it can be manipulated and changed at will.
Prefix notation generation
This expression tree is just like any other tree and can be traversed preorder to generate the prefix notation of the expression. So, given the expression !((n * 3) < 5) it should be easy to generate the prefix form as in ! ( < ( * ( n 3 ) 5 )).
I wrote up a small extension method that works on expressions to print the post-fix notation doing a preorder traversal as shown in code 1.
static void PrefixForm(this Expression exp)
Expression<Func<int, bool>> filter = n => !((n * 3) < 5);
Not all types of expressions like method call, delegate invokes are supported here. The tree uses ExpressionType enum to represent the operators and so I wrote a lookup table to convert them to the operator they represent. I should have used the enum.GetDescription but was feeling to lazy to get that up!
To build and run this tip, you'll need Visual Studio 8 and the Linq preview for RTM.
Virtual method calls from constructors
C++ and C# varies considerably in how virtual method calls from constructors work. I feel that the approach taken by C++ is significantly better. Let's consider the following code 2 in C++.
class Derived : Base
The output of the program is Base::Foo.
Here, the base class constructor is calling the virtual method Foo. In C++ (as with most OO language), the base class is created before the derived class and hence the base class constructor is called first. So, when the call to Foo is made in Base::Base(), derived class is not yet created and hence the call Foo() ends in Base::Foo and not its override in Derived::Foo.
In C# the behavior is different and always the most derived override is called. Refer code 3.
public virtual void Foo()
class Derived : Base
public override void Foo()
In this case, the output is Derived::Foo. Even in C#, the base class is created first and its constructor called first. But calls to virtual methods always land on the most derived version, which in this case is Derived::Foo().
However, there are issues with this. Even though Derived::Foo gets called, derived class is still not initialized properly and its constructor is not yet called. In code 3, the variable str is not initialized and if it is referred from Derived::Foo, a null reference will occur. So I tend to believe that even though C++ implementation needs a bit more understanding of object creation (vtable build-up) it is safer.
Owing to all these subtleties, it is always recommended to not refer to virtual methods from ctors. If, for example, you are writing some code that will be used by others (as in Frameworks), then this may break the client developers if they derive from your class. They may never anticipate that calls to their overrides may hit un-initialized variables, which they have explicitly initialized in the derived class's constructor.
Code Generation in multiple languages
The goal of one of my personal project was to spit out code after parsing some XML file. Previously, I had used the .NET frameworks CodeDom to do on the fly compilation and hence tried digging it up to see if I could use it for code generation. In a small time, I was completely blown over by the feature set and what I could achieve in a relatively small time.
I had initially expected to get little support from the framework and had thought I would manipulate text to generate the C# code. I now figured out that I could use CodeDom to build the code structure hierarchy and just pass on a language parameter and, if that language is supported, generate code using that language. Suddenly my application was not limited to C# but I could use VB.NET or VJ# for my output code as well. To demonstrate this, I skipped the XML parsing (serialization and logic) part. Code 4 generates a hello world program in any of the supported .NET languages.
private void BtnGenerate_Click(object sender, EventArgs e)
TextCode.Text = GenerateCode("C#");
public string GenerateCode(CodeDomProvider provider)
If only more languages were on .NET, I could build the list in http://www2.latech.edu/~acm/HelloWorld.shtml in about couple of hours :)
The output will be as shown in code 5.
public class HelloWorldMainClass
'Generated on 2/27/2006
Optional arguments in C#
One of the things I missed a lot when I moved to C# was optional arguments. In C++, optional arguments are used a lot. The code snippet shown below is a common sight.
void foo(int reqdParam, int optParam = 0)
foo(5); // gets compiled as foo(5,0)
The reason that it is not included in C# is mainly due to versioning problem. Optional arguments are handled in most programming languages by inserting the default value of the optional argument at the call site. So, for the above code foo(5) is compiled as foo(5, 0).
The versioning issue comes to play if the call site and the method are in different assemblies. In the next version of the method, the default value of optParam may change from 0 to 1 and 0 can become an unsupported value. However, the calling code will still contain 0 and hence we may come across a run-time issue. The way to get around is to recompile all the assemblies that contain calls to the method.
Another way of handling optional arguments would be to automatically generate method overloads based on optional arguments. So, the code on compilation would yield something like in code 6.
|void foo(int reqdParam)
void foo(int reqdParam, int optParam)
foo(5); // calls the first overload
foo(5, 10); // calls the actual function
Though this is versioning safe, most languages, including C, do not use it#. At the same time, it gives all the benefits of optional arguments. Side effects may include code-bloat and inclusion of these methods in the call-stack.
Abstract base class over interface
One of the suggestions in the book titled ‘Framework Design Guidelines’ is "Favor defining classes over interface". While this is highly debatable, I agree to this in general. In this section, I came across a comment from Brian Pepin that reminded me of some framework code I had seen a long time back that convinced me that Abstract Base Classes are sometimes much superior to interfaces in defining contracts.
In that UI framework, one of the requirements was that individual controls should support loading bitmaps that act as application skins with the following method prototypes....
void LoadBitmap(string fileName);
void LoadBitmap(string fileName, Color transparentCol);
void LoadBitmap(string fileName, int width, int height);
void LoadBitmap(string fileName, Color transparentCol,
int width, int height);
The last method is the actual implementation and all the other methods fill in default values and pass it to this method.
In case this was defined in an interface as in code 7, all classes that implemented the interface had to perform method parameter validation for all the four methods and call the last method passing the default value for the parameters not specified. Not only does this becomes tedious if some 20 types of controls supported skinning, it also leads to programmer error in which a wrong default value is passed in some of the controls.
public interface ILoadBitmap
This is where Abstract Base Class (ABC) comes in; using which you can code this as shown in code 8.
public abstract class SkinControl
public class SkinnedButton : SkinControl
All the methods are implemented in ABC and only the last method is made abstract. So for all classes that implement this abstract class, the developer needs to implement the fourth overload of the method only. Most of the contract is directly coded into the ABC. This results in less code and less programming error!
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